I am a UX Designer and Researcher completing a graduate degree at the Centre for Digital Media in Vancouver, BC.

The big ol’ Sandcrawler in Spring! Haven’t been there in a while so unsure if this is true to life…

As I mentioned in my last review, the CDM’s Master of Digital Media (MDM) is a 16-month program affiliated with four BC universities (BCIT, Emily Carr, SFU, UBC). It blends real-world industry projects and course work, facilitating experiential learning for students.

The intention of these end-of-term reviews is to give prospective MDM students an updated overview of what to expect in the program. As expected, the remainder of the program will be conducted remotely for my cohort (C15s). …


I am a UX Designer and Researcher completing a graduate degree at the Centre for Digital Media in Vancouver, BC.

Interpretation of the CDM (a.k.a. Sandcrawler) in the dark days of winter..

CDM’s Master of Digital Media (MDM) is a 16-month program affiliated with four BC universities (BCIT, Emily Carr, SFU, UBC). It blends real-world industry projects and course work, facilitating experiential learning for students.

When researching different options for digital media programs, I came across some reviews, like this one for BCIT, which helped me make an informed decision. …


“The saddest aspect of life … is that science gathers knowledge faster than society gathers wisdom…” — Isaac Asimov

Artificial intelligence (AI) algorithms and robots serve human-like roles in our society, but they are not yet governed by human-like laws. AI increasingly provides companionship, develops art, and serves military tasks. These roles introduce ethical issues which contemporary law is not fully equipped to address which, in itself, is an ethical issue. The proliferation of AI requires us to develop new legal frameworks governing AI interactions from personal interactions, art, and warfare. For example, companion robots can enable unhealthy attachments and compromise user privacy. AI algorithms that produce digital content pose new copyright and intellectual property issues. Weaponized AI robots…


From chalkboards and notebooks to Smartboards and Virtual Reality (VR) headsets, learning has evolved from the traditional classroom. These modern technologies resulted from years of research into different learning methods. Many researchers still champion Dewey’s experiential learning method [1], where direct interaction with content enhances student learning. This student-led method lays the foundation for other learning techniques, like adaptive learning, where personalized content adjusts to student skill levels based on their input. In the age of educational technology, or EdTech, the prospect of learning in VR extends beyond Dewey’s utopic classroom into a fully immersive and student-led learning space. Unfortunately…

Mary G Wilson

Graduate student at the Centre for Digital Media specializing in UX/UI Design and Research ~ marywildesign.com

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